Dear Making Comics Class,
Are these comics?
P.S. This comes to us via Professor Count Chocula
MANAGEABLE RAINBOW LOG
Go on and have it!
Imagine you’re writing a story. Characters emerge from the blank space of a page, lines of plot and relations bind them together and form an ever-more complex web that vibrates with every word you write.
Where do you stop? How do you know when to put the pen down and decide that the story is…
GameMaker Studio version 1.2.1214 was just released, and with it comes an offer to upgrade to the Standard edition free of charge. Valued at $50, GameMaker Studio Standard is a significant improvement upon the free version of the software which imposes harsh restrictions on the resources that developers can make use of.
Just like make game
Hey, so I would LOVE to do this, but the link is not working, and both Steam and the YoYo Games website still list the Standard version at $50. Can anyone tell me how to take advantage of this?
Here’s a handy walkthrough: http://t.co/VgrPhU0jVq. I picked it up this morning, but since Notch tweeted that link earlier today, I imagine a lot of other people jumped on it at the same time. The process is pretty straightforward—but here’s what the link above says:
To get your free copy of the Standard Edition, download the Free version of GameMaker Studio from this page. Once installed, a dialogue box will pop up, asking which update stream you want to draw from. Choose the Beta channel, and let the game install the latest beta release. From there, you can pick the option to register the Standard Edition. Enter you email address, and you’ll be sent an activation code.
Freedom Ship - Freedom Ship International, 1990s
Seasteading - The Seasteading Institute, 2008
Cities in The Sea - Venus Project, 2002
Operation Atlantis - Werner Stiefel,1971 (no image)
Blueseed - Blueseed 2011
New Utopia - Lazarus Long, 1990s
Eugene Tsui - Nexus, 1986
Floating cities are dreamed of because how cool is that?–an entirely legitimate, admirable reason. The archives of seasteading are irresistible reading, the best of the utopias are awesome, and floating-city imaginings are in themselves a delightful mental game. The problem is the crippling of this tradition by free-market vulgarians.
The uncompromising monoliths of fascist and Stalinist architecture expressed their paymasters’ monstrous ambitions. The wildest of the libertarian seasteaders, New Utopia, manages to crossfertilize its drab Miami-ism with enough candy floss Las Vegaries to keep a crippled baroque distantly in sight. Freedom Ship, however, is a floating shopping mall, a buoyant block of midrange Mediterranean hotels. This failure of utopian imagination is nowhere clearer than in the floating city of the long defunct but still influential Atlantis Project.
It is a libertarian dream. Hexagonal neighborhoods of square apartments bob sedately by tiny coiffed parks and tastefully featureless marinas, an Orange County of the soul. It is the ultimate gated community, designed not by the very rich and certainly not by the very powerful, but by the middlingly so. As a utopia, the Atlantis Project is pitiful. Beyond the single one-trick fact of its watery location, it is tragically non-ambitious, crippled with class anxiety, nostalgic not for mythic glory but for the anonymous sanctimony of an invented 1950s. This is no ruling class vision: it is the plaintive daydream of a petty bourgeoisie, whose sulky solution to perceived social problems is to run away–set sail into a tax-free sunset.
China Mieville, man. China Mieville.
"Let’s Draw a Car and then Let’s Draw Batman"
A comics essay by Lynda Barry
Illustrations retrieved from materials discarded by participants in Lynda Barry’s writing workshop at The Wisconsin Institutes for Discovery, University of Wisconsin-Madison, Fall 2013
Lynda Barry inspires me so much and has for so many years. She is just the best.
Earlier this month, a team of researchers at Northwestern University, including the school’s president, Morton Schapiro, released a paper titled, “Are Tenured Professors Better Teachers?” Their answer, based on eight years of the school’s student records, was essentially no. On average, tenure-line profs actually underperformed compared to their tenure-ineligible colleagues, at least when it came to the task of teaching first-term freshmen.
I’m not writing about this paper for a second time now because I particularly love my alma mater. Rather, this isolated, interesting study on a very specific university — with results that might not be generalizable beyond a handful of similar institutions — has managed to cause a great deal of controversy in academic circles, where some have interpreted it as a politically motivated attack on the entire institution of tenure.
Read more. [Image: Reuters]
I’m so happy to see this… well, it’s not a retraction, this clarification I guess. I had exactly the problems with his original article that he cites here. The original article, “Study: Tenured Professors Make Worse Teachers,” seemed just ready-made for hungry-eyed university presidents to hastily quote as they convert more tenure-track faculty funding into adjunct funding (gleefully, no doubt). So this is nice to see.
Twin Squash (Sega - arcade - 1992)
Advice to future game developers: if you’re going to create a game in a genre that’s currently crowded, such as the versus-puzzle-game-where-you-drop-blocks-on-your-opponent population was in 1991 when Sega released Twin Squash, make sure your gimmick is good, something unique. If, during the design meetings someone suggests that your hook might be, say, still images of a rogue’s gallery that couldn’t even form its own Breakfast Club, go find a ruler and then beat them to an inch of their life.
Seriously. Someone thought that a clown, Robby the Robot, a frog prince and Frankenstein’s Monster all would fit well in the same game. And they start you off with the clown, like he shouldn’t be the terrifying final boss of whatever game he’s in.
it is in my nature, as deep as the need to breathe, to see things like this and feel pity and sadness and a sense of companionship with both the game and its makers as they exist in my mind: sad because their game has met with ridicule, sad because their dreams have found no purchase, sad because the people they toiled for have rejected the fruits of their labors
all this is imaginary of course, the reality is probably somewhere closer to “Hey Bill I told you that Twin Squash idea was a dog. Gimme my five bucks, you piece of shit” followed by Bill taping a fin to a paperclip dispenser and winging it across the office at his creditor’s head
Many people how complained how Proteus is not a real game, either due to lack of challenge or clearly defined goals.
What I experienced was the purest form of a game in a long time. From the very first step I have “played” with the surroundings, with sounds they make and was trying to figure out this world. The mechanics are unkown, the goals even more so.
Only way to find out anything was to “play” - to try out things and be constantly amazed and surprised at everything you see.
I think the strength of indie games is the fact that they are not bound any sort of rules. I have played lately a small horror game called Transition and you know what the most horrifying thing was? I didn’t know whether I could die or not.
I didn’t know what rules the game has set up. Is the beast going to kill me? They gray dots obscuring my sight, are those deadly too? Or perhaps I am dead wrong and those things might be even the only way to win.
These games require an open mind or perhaps it’s them that open up your mind.
You may have seen this already. The Humble Bundle folks have a new deal up: a lot of EA’s really big name titles for literally whatever you want to pay for them, with all of the proceeds going to charities. Want to toss some money to Human Rights Campaign? Great! You can do that, and get a whole buncha mainstream games for your trouble. So this post is partially public service announcement. Stop reading and buy some games, if you don’t have them already (here’s that link, in case you’re lazy. https://www.humblebundle.com/)
Then hit the jump for me being gratefully cagey about PC gaming.